| Kel Dor reskin | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Kel Dor reskin Sun Aug 17, 2008 4:37 pm | |
| I decided to stop using JKEris and start a new background story. The only part I've done so far is the metal buckles and chain mail back support. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Mon Aug 18, 2008 11:10 pm | |
| I added armor to the back. I narrowed it down to 2 options: Option 1: Option 2: | |
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Bara Tzu Jedi Master Councilor
Number of posts : 123 Age : 44 Planet of Origin : Dorin Registration date : 2008-07-31
Statistical Data Race: Human Age: 29 Class: Jedi
| Subject: Re: Kel Dor reskin Tue Aug 19, 2008 2:19 am | |
| I like the one with the oval pieces. Lookin' good there. :-) | |
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Anurien Keichi New Face
Number of posts : 6 Age : 34 Planet of Origin : Tatooine Registration date : 2008-08-19
| Subject: Re: Kel Dor reskin Tue Aug 19, 2008 6:35 pm | |
| Loos fine. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Tue Aug 19, 2008 6:37 pm | |
| I personally like Option 1, but that may change if something else comes to mind. Here's the start of the upper torso armor. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Fri Aug 22, 2008 3:25 pm | |
| New update! I modified the chain mail back support and worked on the upper torso armor some more. The straps are kind of meh, mostly because of the UV mapping on the model. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
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Xaelus Seran Jedi Master Councilor
Number of posts : 79 Age : 35 Planet of Origin : Tatooine Registration date : 2008-08-04
Statistical Data Race: Human Age: 35 Class: Jedi
| Subject: Re: Kel Dor reskin Sun Aug 24, 2008 3:11 am | |
| They look like mini-eyes O_o | |
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Bunny New Face
Number of posts : 23 Age : 41 Planet of Origin : Nippon Registration date : 2008-08-05
Statistical Data Race: Human Age: 25 Class: Scout
| Subject: Re: Kel Dor reskin Sun Aug 24, 2008 4:20 am | |
| Scales are sewn in top to bottom, not bottom to top. They dont match your color scheme or futuristic other pieces. | |
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Bara Tzu Jedi Master Councilor
Number of posts : 123 Age : 44 Planet of Origin : Dorin Registration date : 2008-07-31
Statistical Data Race: Human Age: 29 Class: Jedi
| Subject: Re: Kel Dor reskin Sun Aug 24, 2008 8:45 am | |
| In Eris' defense, there's no real theme for it to clash with because he's only skinned the armor, you have to ignore the arms and legs and such really. Though I will say it does stand out a lot, and in game with the lighting, it's going to be horribly bright. You may at least want to darken it up a bit even before you start shading it for contour.
Oh, Bun is right about one thing, though. Chain maille does follow the same principle as using scales, so it is upside down. The loops should hang downward. What you've done here defies gravity. lol | |
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Bunny New Face
Number of posts : 23 Age : 41 Planet of Origin : Nippon Registration date : 2008-08-05
Statistical Data Race: Human Age: 25 Class: Scout
| Subject: Re: Kel Dor reskin Sun Aug 24, 2008 9:30 am | |
| I'm only referring to the plastisteel plating he has done custom. But yeah, too bright, and black with yellow gets tricky.
I honestly really liked what you had done so far for the waist prior to the scales. Except the back, rectangles are boring next to more rectangles. The cords seemed really cool though.
When i talk about detail, im referring to the fact that your plates are too flat, theres no sense of surface texture to give them dimension. It would be a good time to learn how to simulate scratches and abnormalities to give depth. Also, I realize that you are attempting to tackle this piece by piece, but I'd rather see you do the rough of the full torso first, then start filling in with patterns. The organizational method you are starting can very easily lead to a lot of clashing and non uniform pieces that might look great taken alone, but don't lend to a unified armor at all.
I realize i'm sort of telling you to do two fully separate steps at once here. IMO, you should prioritize creating a rough for the torse first, and picking a unified theme. After that you can work on armor detailing.
/end ramble | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Sun Aug 24, 2008 11:03 am | |
| I'm not worried about colors yet really. I just thought it'd be cool to use gold Dragonscale chain mail. But I did notice that it stood out too much. The way I'm skinning is doing all the armor first so that all the armor pieces are consistent. I got an idea from Bunny's mentioning of how my skin was. I could probably see if I can make it look layered in a similar manner, then add some shading. I'm still thinking about what else to put on the back instead of the rectangles, I chose those because it fit the best. As far as metal texture, this is what I made for use on the armor. I'll be trying to add scratches/chips and possibly blaster marks later. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Sun Aug 24, 2008 2:44 pm | |
| I decided to try and reach a balance between what I want and what I had. Here's what I came up with. | |
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Bara Tzu Jedi Master Councilor
Number of posts : 123 Age : 44 Planet of Origin : Dorin Registration date : 2008-07-31
Statistical Data Race: Human Age: 29 Class: Jedi
| Subject: Re: Kel Dor reskin Mon Aug 25, 2008 12:04 am | |
| Hmmm, I think it's a poor compromise. I don't much care for it. Looks like some kinda weird biker triple belt girdle thing made out of chain links.
o.0 | |
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Bunny New Face
Number of posts : 23 Age : 41 Planet of Origin : Nippon Registration date : 2008-08-05
Statistical Data Race: Human Age: 25 Class: Scout
| Subject: Re: Kel Dor reskin Mon Aug 25, 2008 12:27 am | |
| ^what he said.
I would suggest using scales on the armored pads, and sticking to the horizontal waist pieces you had before, they were cool. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Mon Aug 25, 2008 5:24 pm | |
| Ok, I've decided to go with what I had, possibly modify the blended texture a bit so that it doesn't have those open spaces. Then I'll add a Dragonscale chain mail belt. I dunno what to do with the wrist bands, since the uv map is hard to work with there. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Sun Sep 07, 2008 6:12 pm | |
| Watched the Clone Wars ans was inspired to redo the armor. | |
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Bunny New Face
Number of posts : 23 Age : 41 Planet of Origin : Nippon Registration date : 2008-08-05
Statistical Data Race: Human Age: 25 Class: Scout
| Subject: Re: Kel Dor reskin Sun Sep 07, 2008 10:18 pm | |
| very interesting. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Tue Sep 09, 2008 12:10 pm | |
| Armor update | |
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Bara Tzu Jedi Master Councilor
Number of posts : 123 Age : 44 Planet of Origin : Dorin Registration date : 2008-07-31
Statistical Data Race: Human Age: 29 Class: Jedi
| Subject: Re: Kel Dor reskin Tue Sep 09, 2008 10:43 pm | |
| So much depth to it now. I like it a lot. My only dislike is that it looks like iron, rather than a Star Wars type metal. It seems quite primitive.
Aside from that one nerdy issue, it's spec-freakin-tacular. :-) | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Wed Sep 10, 2008 12:36 am | |
| I ran the yellow lines to the collar so it's more military-ish. Also since we're after the creation of the New Jedi Order, I added the NJO logo on the front. | |
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Bunny New Face
Number of posts : 23 Age : 41 Planet of Origin : Nippon Registration date : 2008-08-05
Statistical Data Race: Human Age: 25 Class: Scout
| Subject: Re: Kel Dor reskin Wed Sep 10, 2008 3:04 am | |
| Thats starting to look really good, although i always thought you were an imperial. There were plenty of worn looking metal armors in SWG, Tzu. Don't really know where you're going with that one. My only complaint is that realistically, those shoulderpads arent designed to flex in a way that you could raise your arms properly. It's arranged as a millipede carapace, rather than with triangular pieces in flex points for more movement. Another way to do it would have been more cloth between segments. Anyway, really looking great aestheticly | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Wed Sep 10, 2008 9:53 am | |
| I think I need to add some more battle worn effects.
Edit: I was thinking about mobility too and was considering more cloth in between the shoulder pads and the torso piece. But, the uv map is a bit of a pain to with with so I think it looks good enough. I don't really think people will notice in game. | |
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Eris Initiate
Number of posts : 25 Age : 36 Planet of Origin : Dorin Registration date : 2008-08-05
Statistical Data Race: Kel Dor Age: 20 Class: Jedi
| Subject: Re: Kel Dor reskin Tue Sep 16, 2008 11:34 am | |
| All I gotta say is thank goodness for Alpha channels. The texture on the gauntlets stretches in an odd way so I'll be fixing the grooves on that soon. But that's the general layout on those. | |
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| Kel Dor reskin | |
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